Secondlife.com is a virtual world that allows people to create and explore a variety of custom-made avatars. Over the years, it has become one of the most popular social networking platforms on the internet. Given its widespread popularity, it’s no surprise that Secondlife.com has attracted many marketers looking to learn more about its users and their habits. In this blog post, we will discuss traffic analytics and market share for Secondlife.com, using data collected from Google Analytics. By understanding how users interact with the platform, you can better target your marketing efforts and improve your website’s overall performance.
Traffic Analytics
Secondlife is a virtual world with more than 2 million users. The company behind Secondlife, Linden Lab, offers insight into the site’s traffic analytics.
In February of 2013, Linden Lab released its first ever Traffic Report. The report covers January-February 2013 and provides detailed information about Secondlife’s user base, visits, and pageviews. The total number of visitors to Secondlife during the month was 239,000. During the same time period in 2012, the total number of visitors was 166,000.
Secondlife’s user base is dominated by females aged 18-35. The majority of users are located in North America (54%) and Europe (40%). The top 10 countries that visitors are from are as follows: United States (24%), Canada (21%), United Kingdom (14%), Germany (13%), France (10%), Spain (9%), Italy (8%), Netherlands (7%), Sweden (6%) and Australia (5%).
The most popular regions for Secondlifers are OpenSim Central and SimNation Southeast Asia. OpenSim Central had 91% of all visits during the month while SimNation Southeast Asia had 8%.
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Market Share
Second Life is a virtual world with over 900,000 users. It has been growing rapidly since launching in 2003 and now boasts a market share of 2.4%. Linden Lab, the company that created Second Life, released its latest traffic analytics report which found that user numbers grew 29% between January and March 2012.
This growth can be attributed to new features and updates made to the platform recently, such as the ability to purchase land and build on it. In addition, the number of active users who have logged in within the last 30 days reached 1 million for the first time during this period. As Second Life continues to grow in popularity, companies will need to start considering how they can best utilise this platform to market their products or services.
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Conclusion
Secondlife is a social media platform that allows users to create and share virtual environments for others to explore. It has been around since 2003, and it currently boasts over 11 million active users. In thisarticle, we will be exploring Secondlife’s traffic analytics and market share. We will also be looking at some possible reasons as to why this social media platform might be seeing greater traction than ever before. So if you’re interested in knowing more about Secondlife’s current state and future prospects, read on!